In 2.6a this was the UUNP body, in 2.7 it is the Labia (switched around). RaceMenu uses the first shape in the NIF file for overlays. I've tried starting a new game with 2.7 and I still end up with the same result.Įdit: Just tested 2.6a and it works with overlays just fine. I also tested 2.7 UUNP HDT and it doesn't have the issue either. Not sure what is causing it, as using my older body and setup from 2.5 does not have this issue. Using a UUNP Special body generated with v2.7 seems to remove, and or hide any body overlays (tattoos) I had applied to my character when I un-equip body armor. Zenikz wrote: Hey, I just upgraded from Bodyslide 2 v2.5 to 2.7 and I've encountered a strange issue. Will probably set up a 2.6 instance for weight painting (yes, I love the brush settings button on 2.7 THAT much), so from my perspective, there is a workaround. ousnius wrote: Yes, I think edit #2 is the only issue here.Īlso noticed late last night that the act of painting weights on a mesh would frequently cause weights outside the area painted to be reset to zero. Maybe that's the issue here (although everything was working fine as of 2.6).Įdit: Installed in MO per the instructions, seems to work fine that way, but definitely something odd going on here.Įdit2: (Sorry! ) Noticed that the apply bone weights does not seem to work for inward facing meshes (some belts, for example, which are modeled in 3d as opposed to being a flat outward facing mesh).
#Hdt physics extension xml firm mod
Note I use Mod Organizer to install, but (as in this case) I often run BS&OS outside of Mod Organizer. Checked multiple times to make sure it wasn't me. After figuring out everything in 2.6, I'm not able to show masks, and the pretty colors don't show when I select bones. Seriously.īone weighting does seem to be completely borked though. and that brush settings button is the best thing since sliced bread. Arizona_Steve wrote: Just downloaded the latest version.